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Self-Subsistence

Project date: 2021 (On-going)
About the game: Story-driven first person explorative simulator, with a touch of atmospheric horror.
Storyline: Joanna, a young woman, who's trying to make ends meet during the pandemic, faces the surpressed parts of her reality.

The Box of Denial team (https://box-of-denial.itch.io/):
The Squad consists of Marianna Lepasson - Writer, Siim Soonsein - Developer and I - 3D Artist.

Game Demo Link: https://soonsein.itch.io/self-subsistence

Level 1 Walkthrough - The House

Initial House Plans

Initial House Plans

House Blocking Stage

House Blocking Stage

Basement Blocking Stage

Basement Blocking Stage

House Exterior, Textured in Substance Painter

House Exterior, Textured in Substance Painter

Initial Interior Visuals

Initial Interior Visuals

Dirty Pots lying around in the kitchen

Dirty Pots lying around in the kitchen

Old washing machine in the basement.

Old washing machine in the basement.

Living room

Living room

Final Interior Visuals

Final Interior Visuals

Initial Mini Market plan

Initial Mini Market plan

Level 2 Blocking Stage - Mini Market

Sketches for Characters to be modeled and animated.

Sketches for Characters to be modeled and animated.

Presenting the Game at the Game Dev Meet Up, held at the Yo Mana's Gamer's Home (2021).

Presenting the Game at the Game Dev Meet Up, held at the Yo Mana's Gamer's Home (2021).

Showcasing our demo at the WN Conference in Berlin (2022).

Showcasing our demo at the WN Conference in Berlin (2022).

All team members present in the same room for the first time.
Box of Denial spent 2 months at Spelkollektivet, a co-living and co-working space for game developers, in Sweden. (2022)

All team members present in the same room for the first time.
Box of Denial spent 2 months at Spelkollektivet, a co-living and co-working space for game developers, in Sweden. (2022)

Team Meetings be like : it's Business Time.
At Spelkollektivet. (2022)

Team Meetings be like : it's Business Time.
At Spelkollektivet. (2022)

Sound Designer at work.
At Spelkollektivet. (2022)

Sound Designer at work.
At Spelkollektivet. (2022)

Brainstorming and Problem-solving.
At Spelkollektivet. (2022)

Brainstorming and Problem-solving.
At Spelkollektivet. (2022)