Versatile 3D game artist, designer and developer, with a visual arts and digital multimedia design background. Has freelanced in 3D architectural visualization and has explored game development throughout the past 8 years. Is interested in extended reality, escape rooms and game-based learning. Personally enjoys working on story-driven, psychological horror adventure games. Is always eager to explore new technologies and work collectively on innovative projects.
Teaching 3D modeling, texturing, and animation to first and second year students in a Bachelor of Art programme, focusing on building industry-relevant skills and creative foundations.
- Indie game dev team, formed at the IDA game jam.
- Currently working on a 3D precision-platformer game "Wildlings", to be released on Steam.
Follow us at : https://playwildlings.github.io/
- A 2-weeks workshop, involving level design, creating Deathmatch environments and playtesting them, in Core games.
- A 2-weeks workshop, involving level design using CORE, and creating 3D assets for Games in Blender, implemented in Unity to create a simple runner game.
- Game-Based Learning Research and Educational Escape Room and Board Game Design.
- Indie Game Dev Squad.
- Currently working on our narrative-driven game "Bound by Hunger", previously known as "Subsistence".
- Regularly attend Game Jams together.
- 3D Character Modeling and Animation for Advertising.
- Architectural Visualisation Projects, pre-construction.
- 3D Character Modeling and Rigging
- 3D Game Assets
- 3D Environmental Modeling and Animation for a Mixed-Reality Simulation (Microsoft HoloLens)