An upcoming 3D precision-platformer, featuring mixed-animal creatures that use a bazooka to make their way up and out of a zoo.
For this project, I worked closely with art directors on the characters' design, 3D modeling, texturing, rigging, animation and optimization for their integration in Unity. Softwares used: Blender and Adobe Substance Painter.
More at: https://playwildlings.github.io/
Stay tuned for the Steam Demo Release!
Wildlings with their Bazookas.
Modeling progress of Wildlings Characters